Ariana Demillion - CP's youngest developer

Chapter 1 - Where it all started

When I was young, around 12, I found a video on youtube about making games. I was hooked and wanted to develop my own games and hopefully become a world-class developer. The problem was, I had nothing in my mind about what I wanted my project to be about. Around a week later, my school said that they were looking for new game developers to help them with the school website. I jumped at the opportunity, and I learnt how to script game apps and websites. A year later, in 2000, I had completed my Cart Surfer game and released it to the public. The game got positive reviews and I started working on 4 new games. I completed the last game, Card Jitsu, in 2005 and was working on my 5th. My ideas were brain-washing and talented back then.

Chapter 2 - Invitation

Whilst developing the main basis of Jetpack Adventure, I got a letter post through my door. My mum picked it up and showed me it, I opened it and learnt how a game called Club Penguin were hiring developers and had invited me to be part of the team. Please be aware this happened in 2000, not 2005. I jumped at the opportunity again and began making more games, I was invited to the mascot team in 2012 and did a special Q&A with Langly in 2017! When CP closed down, I got invited to the development team of a new game, Club Penguin Rewritten. From then on, I've worked on more games. Mancala and Card-Jitsu fire being my most favourited and played games.

Ask your questions to Ariana

Ariana, how did you learn how to develop games at 12?

Well, you see, I had private lessons at school and they taught us how to script.

Ariana, did you mom let you go to the development team?

Oh yes, she supported the idea of me going to the team since I was so brainy.

What is your full name?

Ariana Jude Demillion

'''That's all folks! Keep dreaming!'''

Ariana Demillion x